Git Init
28
.gitignore
vendored
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
# Gradle-Build-Ordner (generierte Dateien)
|
||||
.gradle/
|
||||
build/
|
||||
|
||||
# IntelliJ IDEA
|
||||
.idea/
|
||||
*.iml
|
||||
out/
|
||||
|
||||
# Eclipse
|
||||
.project
|
||||
.classpath
|
||||
.settings/
|
||||
|
||||
# MacOS
|
||||
.DS_Store
|
||||
|
||||
# Windows
|
||||
Thumbs.db
|
||||
|
||||
# Logdateien
|
||||
*.log
|
||||
|
||||
# Betriebssystem-Dateien
|
||||
desktop.ini
|
||||
|
||||
# Sonstiges
|
||||
bin/
|
||||
46
README.md
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
# 🪙 Catch the Coins
|
||||
|
||||
**Catch the Coins** ist ein kleines Java-Spiel, das ich zu Lernzwecken mit dem Framework [LibGDX](https://libgdx.com/) entwickelt habe. Ziel des Spiels ist es, mit einem Korb fallende Münzen einzufangen und Leben zu kaufen, um länger zu überleben.
|
||||
|
||||
---
|
||||
|
||||
## 🎮 Steuerung
|
||||
|
||||
| Taste | Funktion |
|
||||
|-------|-------------------------------------------|
|
||||
| **A** | Korb nach links bewegen |
|
||||
| **D** | Korb nach rechts bewegen |
|
||||
| **L** | Ein Leben kaufen (wenn du 10 Coins hast) |
|
||||
|
||||
---
|
||||
|
||||
## 🕹️ Spielprinzip
|
||||
|
||||
- Fange mit dem Korb so viele Münzen wie möglich.
|
||||
- Für jeweils **10 gesammelte Münzen** kannst du dir durch Drücken von **L** ein zusätzliches Leben kaufen.
|
||||
- Verliere keine Münzen – sonst verlierst du Leben!
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ Technologien
|
||||
|
||||
- **Programmiersprache:** Java
|
||||
- **Framework:** LibGDX
|
||||
- **Build-Tool:** Gradle (LWJGL3 Backend)
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Voraussetzungen
|
||||
|
||||
- **Java Development Kit (JDK)** – Version 17 oder höher
|
||||
- **IntelliJ IDEA** (oder eine andere Java-IDE)
|
||||
- Internetverbindung beim ersten Build (für Gradle-Abhängigkeiten)
|
||||
|
||||
---
|
||||
|
||||
## ▶️ Spiel starten
|
||||
|
||||
Öffne das Projekt in IntelliJ und führe folgenden Gradle-Task aus:
|
||||
|
||||
```bash
|
||||
./gradlew lwjgl3:run
|
||||
3
assets/.gitkeep
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
This file can be deleted if there are any other files present in this folder.
|
||||
It is only here to ensure this folder is added to Git, instead of being
|
||||
ignored because it is empty.
|
||||
6
assets/assets.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
.gitkeep
|
||||
basket.png
|
||||
coin.png
|
||||
dead.png
|
||||
font.fnt
|
||||
hs_err_pid8522.log
|
||||
BIN
assets/basket.png
Normal file
|
After Width: | Height: | Size: 155 KiB |
BIN
assets/coin.png
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
assets/dead.png
Normal file
|
After Width: | Height: | Size: 168 KiB |
BIN
assets/font.fnt
Normal file
73
build.gradle
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
buildscript {
|
||||
repositories {
|
||||
mavenCentral()
|
||||
maven { url 'https://s01.oss.sonatype.org' }
|
||||
gradlePluginPortal()
|
||||
mavenLocal()
|
||||
google()
|
||||
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
|
||||
maven { url 'https://s01.oss.sonatype.org/content/repositories/snapshots/' }
|
||||
}
|
||||
dependencies {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'idea'
|
||||
|
||||
// This allows you to "Build and run using IntelliJ IDEA", an option in IDEA's Settings.
|
||||
idea {
|
||||
module {
|
||||
outputDir file('build/classes/java/main')
|
||||
testOutputDir file('build/classes/java/test')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
configure(subprojects) {
|
||||
apply plugin: 'java-library'
|
||||
sourceCompatibility = 8
|
||||
|
||||
// From https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/
|
||||
// The article can be helpful when using assets.txt in your project.
|
||||
tasks.register('generateAssetList') {
|
||||
inputs.dir("${project.rootDir}/assets/")
|
||||
// projectFolder/assets
|
||||
File assetsFolder = new File("${project.rootDir}/assets/")
|
||||
// projectFolder/assets/assets.txt
|
||||
File assetsFile = new File(assetsFolder, "assets.txt")
|
||||
// delete that file in case we've already created it
|
||||
assetsFile.delete()
|
||||
|
||||
// iterate through all files inside that folder
|
||||
// convert it to a relative path
|
||||
// and append it to the file assets.txt
|
||||
fileTree(assetsFolder).collect { assetsFolder.relativePath(it) }.sort().each {
|
||||
assetsFile.append(it + "\n")
|
||||
}
|
||||
}
|
||||
processResources.dependsOn 'generateAssetList'
|
||||
|
||||
compileJava {
|
||||
options.incremental = true
|
||||
}
|
||||
}
|
||||
|
||||
subprojects {
|
||||
version = "$projectVersion"
|
||||
ext.appName = 'Catch_The_Coins'
|
||||
repositories {
|
||||
mavenCentral()
|
||||
maven { url 'https://s01.oss.sonatype.org' }
|
||||
// You may want to remove the following line if you have errors downloading dependencies.
|
||||
mavenLocal()
|
||||
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
|
||||
maven { url 'https://s01.oss.sonatype.org/content/repositories/snapshots/' }
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
}
|
||||
|
||||
eclipse.project.name = 'Catch_The_Coins' + '-parent'
|
||||
15
core/build.gradle
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
eclipse.project.name = appName + '-core'
|
||||
|
||||
dependencies {
|
||||
api "com.badlogicgames.box2dlights:box2dlights:$box2dlightsVersion"
|
||||
api "com.badlogicgames.gdx:gdx-ai:$aiVersion"
|
||||
api "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
|
||||
api "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
implementation "io.github.berstanio:gdx-svmhelper-annotations:$graalHelperVersion"
|
||||
implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
|
||||
}
|
||||
}
|
||||
154
core/src/main/java/de/leon2k/studios/FirstScreen.java
Normal file
|
|
@ -0,0 +1,154 @@
|
|||
package de.leon2k.studios;
|
||||
|
||||
import com.badlogic.gdx.Game;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import de.leon2k.studios.objects.Coin;
|
||||
import de.leon2k.studios.objects.Dead;
|
||||
import de.leon2k.studios.objects.Player;
|
||||
import de.leon2k.studios.objects.spawner.ObjectsSpawner;
|
||||
import de.leon2k.studios.ui.Coins;
|
||||
import de.leon2k.studios.ui.Lives;
|
||||
import de.leon2k.studios.utilis.GameContext;
|
||||
import de.leon2k.studios.utilis.KeyBoardManager;
|
||||
|
||||
public class FirstScreen implements Screen {
|
||||
|
||||
// Statische Konstanten für bessere Übersicht
|
||||
public static final float PPM = 25f; // Pixels Per Meter - dieselbe wie in Player.java!
|
||||
|
||||
// Kamera und Rendering
|
||||
private SpriteBatch batch;
|
||||
private OrthographicCamera camera;
|
||||
private Box2DDebugRenderer debugRenderer;
|
||||
|
||||
public Lives lives;
|
||||
public Coins coins;
|
||||
|
||||
// Spielwelt und Objekte
|
||||
private World world;
|
||||
public static ObjectsSpawner objectsSpawner;
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
// --- 1. Kamera und Renderer einmalig erstellen ---
|
||||
camera = new OrthographicCamera();
|
||||
resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
|
||||
|
||||
batch = new SpriteBatch();
|
||||
debugRenderer = new Box2DDebugRenderer();
|
||||
lives = new Lives();
|
||||
coins = new Coins();
|
||||
|
||||
// --- 2. Spielwelt initialisieren ---
|
||||
world = new World(new Vector2(0, -9.81f), true);
|
||||
world.setContactListener(new MyContactListener()); // Eigene Klasse für bessere Struktur
|
||||
|
||||
// --- 3. Spielobjekte erstellen ---
|
||||
GameContext.playerspeed = 5;
|
||||
GameContext.coins = 0;
|
||||
GameContext.lives = 5;
|
||||
|
||||
GameContext.player = new Player(new Vector2(150, 150), world);
|
||||
|
||||
objectsSpawner = new ObjectsSpawner(world);
|
||||
}
|
||||
|
||||
boolean gameOverTriggered = false;
|
||||
|
||||
public void update(float delta) {
|
||||
// --- 1. Physik-Welt aktualisieren ---
|
||||
world.step(1 / 60f, 6, 2);
|
||||
|
||||
// --- GEÄNDERT: Zerstöre Objekte sicher NACH dem Physik-Update ---
|
||||
objectsSpawner.destroyQueuedObjects();
|
||||
|
||||
if (GameContext.lives <= 0 && !gameOverTriggered) {
|
||||
gameOverTriggered = true;
|
||||
|
||||
((Game) Gdx.app.getApplicationListener()).setScreen(new FirstScreen());
|
||||
GameContext.lives = 5;
|
||||
GameContext.coins = 0;
|
||||
|
||||
}
|
||||
|
||||
// --- 2. Logik aktualisieren ---
|
||||
KeyBoardManager.keyboard(delta);
|
||||
objectsSpawner.update(delta);
|
||||
GameContext.player.update();
|
||||
camera.update();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float delta) {
|
||||
update(delta);
|
||||
|
||||
Gdx.gl.glClearColor(0.1f, 0.1f, 0.2f, 1);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
|
||||
batch.setProjectionMatrix(camera.combined);
|
||||
batch.begin();
|
||||
GameContext.player.draw(batch);
|
||||
objectsSpawner.draw(batch);
|
||||
lives.draw(batch);
|
||||
coins.draw(batch);
|
||||
batch.end();
|
||||
|
||||
if(GameContext.dev_mode) {
|
||||
Matrix4 debugMatrix = camera.combined.cpy().scale(PPM, PPM, 0);
|
||||
debugRenderer.render(world, debugMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
camera.setToOrtho(false, width, height);
|
||||
}
|
||||
|
||||
private static class MyContactListener implements ContactListener {
|
||||
@Override
|
||||
public void beginContact(Contact contact) {
|
||||
Object a = contact.getFixtureA().getUserData();
|
||||
Object b = contact.getFixtureB().getUserData();
|
||||
|
||||
// Kollision zwischen Spieler und Coin
|
||||
if ((a instanceof Player && b instanceof Coin) || (a instanceof Coin && b instanceof Player)) {
|
||||
Coin coin = (a instanceof Coin) ? (Coin) a : (Coin) b;
|
||||
objectsSpawner.queueCoinForRemoval(coin);
|
||||
GameContext.coins++; // Zähle die Münze
|
||||
}
|
||||
|
||||
// Kollision zwischen Spieler und Dead
|
||||
if ((a instanceof Player && b instanceof Dead) || (a instanceof Dead && b instanceof Player)) {
|
||||
Dead dead = (a instanceof Dead) ? (Dead) a : (Dead) b;
|
||||
objectsSpawner.queueDeadForRemoval(dead);
|
||||
GameContext.lives--; // Reduziere Leben
|
||||
}
|
||||
}
|
||||
|
||||
@Override public void endContact(Contact contact) {}
|
||||
@Override public void preSolve(Contact contact, Manifold oldManifold) {}
|
||||
@Override public void postSolve(Contact contact, ContactImpulse impulse) {}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
batch.dispose();
|
||||
debugRenderer.dispose();
|
||||
world.dispose();
|
||||
GameContext.player.dispose();
|
||||
objectsSpawner.dispose();
|
||||
lives.dispose();
|
||||
coins.dispose();
|
||||
}
|
||||
|
||||
@Override public void pause() {}
|
||||
@Override public void resume() {}
|
||||
@Override public void hide() {}
|
||||
}
|
||||
11
core/src/main/java/de/leon2k/studios/Main.java
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
package de.leon2k.studios;
|
||||
|
||||
import com.badlogic.gdx.Game;
|
||||
|
||||
/** {@link com.badlogic.gdx.ApplicationListener} implementation shared by all platforms. */
|
||||
public class Main extends Game {
|
||||
@Override
|
||||
public void create() {
|
||||
setScreen(new FirstScreen());
|
||||
}
|
||||
}
|
||||
61
core/src/main/java/de/leon2k/studios/objects/Coin.java
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
package de.leon2k.studios.objects;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import de.leon2k.studios.FirstScreen;
|
||||
|
||||
public class Coin {
|
||||
|
||||
private Body body;
|
||||
private final Texture texture;
|
||||
private final float width = 64f, height = 64f;
|
||||
|
||||
public Coin(Vector2 position, World world) {
|
||||
texture = new Texture("coin.png"); // Stellen Sie sicher, dass diese Datei existiert!
|
||||
createBody(position, world);
|
||||
}
|
||||
|
||||
private void createBody(Vector2 position, World world) {
|
||||
BodyDef bdef = new BodyDef();
|
||||
bdef.type = BodyDef.BodyType.DynamicBody;
|
||||
bdef.position.set(position.x / FirstScreen.PPM, position.y / FirstScreen.PPM);
|
||||
|
||||
body = world.createBody(bdef);
|
||||
|
||||
PolygonShape shape = new PolygonShape();
|
||||
shape.setAsBox(width / 2 / FirstScreen.PPM, height / 2 / FirstScreen.PPM);
|
||||
|
||||
FixtureDef fdef = new FixtureDef();
|
||||
fdef.shape = shape;
|
||||
fdef.isSensor = true; // Sensor, damit es keine physische Kollision gibt
|
||||
|
||||
body.createFixture(fdef).setUserData(this); // Wichtig: Setzt dieses Objekt als UserData
|
||||
shape.dispose();
|
||||
}
|
||||
|
||||
public void update(float delta) {
|
||||
// Hier könnte Logik stehen, z.B. eine Animation
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch) {
|
||||
Vector2 pos = body.getPosition();
|
||||
float drawX = pos.x * FirstScreen.PPM - width / 2;
|
||||
float drawY = pos.y * FirstScreen.PPM - height / 2;
|
||||
batch.draw(texture, drawX, drawY, width, height);
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
texture.dispose();
|
||||
}
|
||||
|
||||
// Wichtige Getter und Setter
|
||||
public Body getBody() {
|
||||
return body;
|
||||
}
|
||||
|
||||
public void setBody(Body body) {
|
||||
this.body = body;
|
||||
}
|
||||
}
|
||||
61
core/src/main/java/de/leon2k/studios/objects/Dead.java
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
package de.leon2k.studios.objects;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import de.leon2k.studios.FirstScreen;
|
||||
|
||||
public class Dead {
|
||||
|
||||
private Body body;
|
||||
private final Texture texture;
|
||||
private final float width = 64f, height = 64f;
|
||||
|
||||
public Dead(Vector2 position, World world) {
|
||||
texture = new Texture("dead.png"); // Stellen Sie sicher, dass diese Datei existiert!
|
||||
createBody(position, world);
|
||||
}
|
||||
|
||||
private void createBody(Vector2 position, World world) {
|
||||
BodyDef bdef = new BodyDef();
|
||||
bdef.type = BodyDef.BodyType.DynamicBody;
|
||||
bdef.position.set(position.x / FirstScreen.PPM, position.y / FirstScreen.PPM);
|
||||
|
||||
body = world.createBody(bdef);
|
||||
|
||||
CircleShape shape = new CircleShape(); // Kann auch eine andere Form sein
|
||||
shape.setRadius(width / 2 / FirstScreen.PPM);
|
||||
|
||||
FixtureDef fdef = new FixtureDef();
|
||||
fdef.shape = shape;
|
||||
fdef.isSensor = true; // Sensor, um durch den Spieler zu fallen
|
||||
|
||||
body.createFixture(fdef).setUserData(this); // Wichtig: Setzt dieses Objekt als UserData
|
||||
shape.dispose();
|
||||
}
|
||||
|
||||
public void update(float delta) {
|
||||
// Update-Logik
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch) {
|
||||
Vector2 pos = body.getPosition();
|
||||
float drawX = pos.x * FirstScreen.PPM - width / 2;
|
||||
float drawY = pos.y * FirstScreen.PPM - height / 2;
|
||||
batch.draw(texture, drawX, drawY, width, height);
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
texture.dispose();
|
||||
}
|
||||
|
||||
// Wichtige Getter und Setter
|
||||
public Body getBody() {
|
||||
return body;
|
||||
}
|
||||
|
||||
public void setBody(Body body) {
|
||||
this.body = body;
|
||||
}
|
||||
}
|
||||
60
core/src/main/java/de/leon2k/studios/objects/Player.java
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
package de.leon2k.studios.objects;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
|
||||
public class Player {
|
||||
|
||||
private Texture player;
|
||||
private Body ballBody;
|
||||
public Vector2 position;
|
||||
private final float PPM = 25f;
|
||||
|
||||
public Player(Vector2 pos, World world) {
|
||||
player = new Texture("basket.png");
|
||||
this.position = pos;
|
||||
|
||||
BodyDef bodyDef = new BodyDef();
|
||||
bodyDef.type = BodyDef.BodyType.KinematicBody;
|
||||
bodyDef.position.set(position.x / PPM, position.y / PPM);
|
||||
|
||||
ballBody = world.createBody(bodyDef);
|
||||
|
||||
CircleShape shape = new CircleShape();
|
||||
shape.setRadius(87.5f / PPM);
|
||||
|
||||
FixtureDef fixtureDef = new FixtureDef();
|
||||
fixtureDef.shape = shape;
|
||||
fixtureDef.density = 1f;
|
||||
|
||||
Fixture fixture = ballBody.createFixture(fixtureDef);
|
||||
fixture.setUserData(this);
|
||||
|
||||
shape.dispose();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
// Der Steuer-Vektor gibt die Position an den Physik-Körper weiter
|
||||
ballBody.setTransform(position.x / PPM, position.y / PPM, ballBody.getAngle());
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch) {
|
||||
float width = 175f;
|
||||
float height = 175f;
|
||||
|
||||
// --- ÄNDERUNG HIER ---
|
||||
// Die Zeichenposition wird jetzt direkt vom 'position'-Vektor gelesen.
|
||||
// ACHTUNG: Dies wird nicht empfohlen, da es zu Abweichungen zwischen
|
||||
// sichtbarer Position und physikalischer Kollision kommen kann.
|
||||
float x = position.x - width / 2f;
|
||||
float y = position.y - height / 2f;
|
||||
|
||||
batch.draw(player, x, y, width, height);
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
player.dispose();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,115 @@
|
|||
package de.leon2k.studios.objects.spawner;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.World;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.TimeUtils;
|
||||
import de.leon2k.studios.objects.Coin;
|
||||
import de.leon2k.studios.objects.Dead;
|
||||
import de.leon2k.studios.utilis.AISpawner;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class ObjectsSpawner {
|
||||
|
||||
private final World world;
|
||||
private final Random random = new Random();
|
||||
|
||||
private final Array<Coin> activeCoins = new Array<>();
|
||||
private final Array<Dead> activeDeads = new Array<>();
|
||||
|
||||
private final Array<Coin> coinsToRemove = new Array<>();
|
||||
private final Array<Dead> deadsToRemove = new Array<>();
|
||||
|
||||
private float timer = 0f;
|
||||
private float nextDelay = 0.5f;
|
||||
|
||||
public ObjectsSpawner(World world) {
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
public void update(float delta) {
|
||||
timer += delta;
|
||||
|
||||
if (timer >= nextDelay) {
|
||||
float decision = random.nextFloat();
|
||||
|
||||
if (decision < 0.10f) {
|
||||
// 10% nix
|
||||
} else if (decision < 0.30f) {
|
||||
spawnCoin(); // 20%
|
||||
} else if (decision < 0.60f) {
|
||||
spawnDead(); // 30%
|
||||
} else {
|
||||
spawnCoin();
|
||||
spawnDead(); // 40%
|
||||
}
|
||||
|
||||
timer = 0f;
|
||||
setNextDelay();
|
||||
}
|
||||
|
||||
for (Coin coin : activeCoins) coin.update(delta);
|
||||
for (Dead dead : activeDeads) dead.update(delta);
|
||||
}
|
||||
|
||||
private void setNextDelay() {
|
||||
nextDelay = 0.4f + random.nextFloat() * 1.0f; // 0.4s bis 1.4s
|
||||
}
|
||||
|
||||
private void spawnCoin() {
|
||||
float x = AISpawner.getRandomX();
|
||||
float y = 900f;
|
||||
Coin coin = new Coin(new Vector2(x, y), world);
|
||||
activeCoins.add(coin);
|
||||
}
|
||||
|
||||
private void spawnDead() {
|
||||
float x = AISpawner.getRandomX();
|
||||
float y = 900f;
|
||||
Dead dead = new Dead(new Vector2(x, y), world);
|
||||
activeDeads.add(dead);
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch) {
|
||||
for (Coin coin : activeCoins) coin.draw(batch);
|
||||
for (Dead dead : activeDeads) dead.draw(batch);
|
||||
}
|
||||
|
||||
public void queueCoinForRemoval(Coin coin) {
|
||||
if (coin != null && !coinsToRemove.contains(coin, true)) coinsToRemove.add(coin);
|
||||
}
|
||||
|
||||
public void queueDeadForRemoval(Dead dead) {
|
||||
if (dead != null && !deadsToRemove.contains(dead, true)) deadsToRemove.add(dead);
|
||||
}
|
||||
|
||||
public void destroyQueuedObjects() {
|
||||
for (Coin coin : coinsToRemove) {
|
||||
if (coin.getBody() != null) {
|
||||
world.destroyBody(coin.getBody());
|
||||
coin.setBody(null);
|
||||
activeCoins.removeValue(coin, true);
|
||||
}
|
||||
}
|
||||
coinsToRemove.clear();
|
||||
|
||||
for (Dead dead : deadsToRemove) {
|
||||
if (dead.getBody() != null) {
|
||||
world.destroyBody(dead.getBody());
|
||||
dead.setBody(null);
|
||||
activeDeads.removeValue(dead, true);
|
||||
}
|
||||
}
|
||||
deadsToRemove.clear();
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
for (Coin coin : activeCoins) coin.dispose();
|
||||
for (Dead dead : activeDeads) dead.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
// AISpawner.java
|
||||
25
core/src/main/java/de/leon2k/studios/ui/Coins.java
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
package de.leon2k.studios.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import de.leon2k.studios.utilis.GameContext;
|
||||
|
||||
public class Coins {
|
||||
BitmapFont font;
|
||||
|
||||
public Coins() {
|
||||
font = new BitmapFont(); // Standardfont, du kannst auch eigene Fonts laden
|
||||
font.setColor(Color.WHITE); // Farbe des Textes
|
||||
font.getData().setScale(2); // Größe des Textes
|
||||
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch) {
|
||||
font.draw(batch, "Coins: " + GameContext.coins.toString(), 50, 800); // Text, X-Position, Y-Position
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
font.dispose();
|
||||
}
|
||||
}
|
||||
25
core/src/main/java/de/leon2k/studios/ui/Lives.java
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
package de.leon2k.studios.ui;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import de.leon2k.studios.utilis.GameContext;
|
||||
|
||||
public class Lives {
|
||||
BitmapFont font;
|
||||
|
||||
public Lives() {
|
||||
font = new BitmapFont(); // Standardfont, du kannst auch eigene Fonts laden
|
||||
font.setColor(Color.WHITE); // Farbe des Textes
|
||||
font.getData().setScale(2); // Größe des Textes
|
||||
|
||||
}
|
||||
|
||||
public void draw(SpriteBatch batch) {
|
||||
font.draw(batch, "Lives: " + GameContext.lives.toString(), 450, 800); // Text, X-Position, Y-Position
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
font.dispose();
|
||||
}
|
||||
}
|
||||
12
core/src/main/java/de/leon2k/studios/utilis/AISpawner.java
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
package de.leon2k.studios.utilis;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
|
||||
public class AISpawner {
|
||||
private static final float SCREEN_MARGIN = 64f;
|
||||
|
||||
public static float getRandomX() {
|
||||
float screenWidth = Gdx.graphics.getWidth();
|
||||
return SCREEN_MARGIN + (float) Math.random() * (screenWidth - 2 * SCREEN_MARGIN);
|
||||
}
|
||||
}
|
||||
17
core/src/main/java/de/leon2k/studios/utilis/GameContext.java
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
package de.leon2k.studios.utilis;
|
||||
|
||||
import de.leon2k.studios.objects.Player;
|
||||
|
||||
public class GameContext {
|
||||
public static Player player;
|
||||
public static Integer playerspeed;
|
||||
public static Integer coins;
|
||||
public static Integer lives;
|
||||
public static Boolean dev_mode;
|
||||
|
||||
public static void setupvariables() {
|
||||
|
||||
dev_mode = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
package de.leon2k.studios.utilis;
|
||||
|
||||
import com.badlogic.gdx.Game;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import de.leon2k.studios.FirstScreen;
|
||||
|
||||
public class KeyBoardManager {
|
||||
|
||||
public static void keyboard(float delta) {
|
||||
|
||||
float screenWidth = Gdx.graphics.getWidth();
|
||||
float playerWidth = 175f;
|
||||
float halfWidth = playerWidth / 2f;
|
||||
|
||||
// Rechts (D)
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.D)) {
|
||||
if (GameContext.player.position.x + halfWidth + GameContext.playerspeed <= screenWidth) {
|
||||
GameContext.player.position.x += GameContext.playerspeed;
|
||||
}
|
||||
}
|
||||
|
||||
// Links (A)
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.A)) {
|
||||
if (GameContext.player.position.x - halfWidth - GameContext.playerspeed >= 0) {
|
||||
GameContext.player.position.x -= GameContext.playerspeed;
|
||||
}
|
||||
}
|
||||
|
||||
if (Gdx.input.isKeyJustPressed(Input.Keys.L)) {
|
||||
if (GameContext.coins >= 10) {
|
||||
GameContext.coins -= 10;
|
||||
GameContext.lives++;
|
||||
}
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)){
|
||||
Gdx.app.exit();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
9
gradle.properties
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
org.gradle.daemon=false
|
||||
org.gradle.jvmargs=-Xms512M -Xmx1G -Dfile.encoding=UTF-8 -Dconsole.encoding=UTF-8
|
||||
org.gradle.configureondemand=false
|
||||
aiVersion=1.8.2
|
||||
box2dlightsVersion=1.5
|
||||
graalHelperVersion=2.0.1
|
||||
enableGraalNative=false
|
||||
gdxVersion=1.13.1
|
||||
projectVersion=1.0.0
|
||||
12
gradle/gradle-daemon-jvm.properties
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#This file is generated by updateDaemonJvm
|
||||
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/65aaef917b9f394804f058f1861225c9/redirect
|
||||
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/c728c5388b044fbdbbc44b0c6acee0df/redirect
|
||||
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/65aaef917b9f394804f058f1861225c9/redirect
|
||||
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/c728c5388b044fbdbbc44b0c6acee0df/redirect
|
||||
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/dc463b4a8183dbcaa1b32544189c7f03/redirect
|
||||
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/cb7dc109dd590ebca2d703734d23c9d3/redirect
|
||||
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/65aaef917b9f394804f058f1861225c9/redirect
|
||||
toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/c728c5388b044fbdbbc44b0c6acee0df/redirect
|
||||
toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/43ee83889b87bacad5d3071ae7bbd349/redirect
|
||||
toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/2d57bdd1e17a18f83ff073919daa35ba/redirect
|
||||
toolchainVersion=17
|
||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
7
gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
251
gradlew
vendored
Normal file
|
|
@ -0,0 +1,251 @@
|
|||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH="\\\"\\\""
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
94
gradlew.bat
vendored
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
@rem SPDX-License-Identifier: Apache-2.0
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
185
lwjgl3/build.gradle
Normal file
|
|
@ -0,0 +1,185 @@
|
|||
|
||||
buildscript {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
}
|
||||
dependencies {
|
||||
classpath "io.github.fourlastor:construo:1.7.1"
|
||||
if(enableGraalNative == 'true') {
|
||||
classpath "org.graalvm.buildtools.native:org.graalvm.buildtools.native.gradle.plugin:0.9.28"
|
||||
}
|
||||
}
|
||||
}
|
||||
plugins {
|
||||
id "application"
|
||||
}
|
||||
apply plugin: 'io.github.fourlastor.construo'
|
||||
|
||||
|
||||
import io.github.fourlastor.construo.Target
|
||||
|
||||
sourceSets.main.resources.srcDirs += [ rootProject.file('assets').path ]
|
||||
mainClassName = 'de.leon2k.studios.lwjgl3.Lwjgl3Launcher'
|
||||
application.setMainClass(mainClassName)
|
||||
eclipse.project.name = appName + '-lwjgl3'
|
||||
java.sourceCompatibility = 8
|
||||
java.targetCompatibility = 8
|
||||
if (JavaVersion.current().isJava9Compatible()) {
|
||||
compileJava.options.release.set(8)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
|
||||
implementation "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
|
||||
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||
implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
|
||||
|
||||
implementation project(':core')
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
implementation "io.github.berstanio:gdx-svmhelper-backend-lwjgl3:$graalHelperVersion"
|
||||
implementation "io.github.berstanio:gdx-svmhelper-extension-box2d:$graalHelperVersion"
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
def os = System.properties['os.name'].toLowerCase()
|
||||
|
||||
run {
|
||||
workingDir = rootProject.file('assets').path
|
||||
// You can uncomment the next line if your IDE claims a build failure even when the app closed properly.
|
||||
//setIgnoreExitValue(true)
|
||||
|
||||
if (os.contains('mac')) jvmArgs += "-XstartOnFirstThread"
|
||||
}
|
||||
|
||||
jar {
|
||||
// sets the name of the .jar file this produces to the name of the game or app, with the version after.
|
||||
archiveFileName.set("${appName}-${projectVersion}.jar")
|
||||
// the duplicatesStrategy matters starting in Gradle 7.0; this setting works.
|
||||
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
|
||||
dependsOn configurations.runtimeClasspath
|
||||
from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } }
|
||||
// these "exclude" lines remove some unnecessary duplicate files in the output JAR.
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
exclude('META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
// setting the manifest makes the JAR runnable.
|
||||
manifest {
|
||||
attributes 'Main-Class': project.mainClassName
|
||||
}
|
||||
// this last step may help on some OSes that need extra instruction to make runnable JARs.
|
||||
doLast {
|
||||
file(archiveFile).setExecutable(true, false)
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on macOS, not Windows or Linux.
|
||||
// The file size for a Mac-only JAR is about 7MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarMac") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-mac.jar")
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dll", "**/*.so",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on Linux, not Windows or macOS.
|
||||
// The file size for a Linux-only JAR is about 5MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarLinux") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-linux.jar")
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**", "**/*.dll", "**/*.dylib",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("windows/x86/**", "windows/x64/**", "macos/arm64/**", "macos/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a JAR that only includes the files needed to run on Windows, not Linux or macOS.
|
||||
// The file size for a Windows-only JAR is about 6MB smaller than a cross-platform JAR.
|
||||
tasks.register("jarWin") {
|
||||
dependsOn("jar")
|
||||
group("build")
|
||||
jar.archiveFileName.set("${appName}-${projectVersion}-win.jar")
|
||||
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**", "**/*.dylib", "**/*.so",
|
||||
'META-INF/INDEX.LIST', 'META-INF/*.SF', 'META-INF/*.DSA', 'META-INF/*.RSA')
|
||||
dependencies {
|
||||
jar.exclude("macos/arm64/**", "macos/x64/**", "linux/arm32/**", "linux/arm64/**", "linux/x64/**",
|
||||
'META-INF/INDEX.LIST', 'META-INF/maven/**')
|
||||
}
|
||||
}
|
||||
|
||||
construo {
|
||||
// name of the executable
|
||||
name.set(appName)
|
||||
// human-readable name, used for example in the `.app` name for macOS
|
||||
humanName.set(appName)
|
||||
// Optional, defaults to project version property
|
||||
version.set("$projectVersion")
|
||||
|
||||
targets.configure {
|
||||
create("linuxX64", Target.Linux) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_linux_hotspot_17.0.15_6.tar.gz")
|
||||
// Linux does not currently have a way to set the icon on the executable
|
||||
}
|
||||
create("macM1", Target.MacOs) {
|
||||
architecture.set(Target.Architecture.AARCH64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_aarch64_mac_hotspot_17.0.15_6.tar.gz")
|
||||
// macOS needs an identifier
|
||||
identifier.set("de.leon2k.studios." + appName)
|
||||
// Optional: icon for macOS, as an ICNS file
|
||||
macIcon.set(project.file("icons/logo.icns"))
|
||||
}
|
||||
create("macX64", Target.MacOs) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_mac_hotspot_17.0.15_6.tar.gz")
|
||||
// macOS needs an identifier
|
||||
identifier.set("de.leon2k.studios." + appName)
|
||||
// Optional: icon for macOS, as an ICNS file
|
||||
macIcon.set(project.file("icons/logo.icns"))
|
||||
}
|
||||
create("winX64", Target.Windows) {
|
||||
architecture.set(Target.Architecture.X86_64)
|
||||
// Optional: icon for Windows, as a PNG
|
||||
icon.set(project.file("icons/logo.png"))
|
||||
jdkUrl.set("https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17.0.15%2B6/OpenJDK17U-jdk_x64_windows_hotspot_17.0.15_6.zip")
|
||||
// Uncomment the next line to show a console when the game runs, to print messages.
|
||||
//useConsole.set(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Equivalent to the jar task; here for compatibility with gdx-setup.
|
||||
tasks.register('dist') {
|
||||
dependsOn 'jar'
|
||||
}
|
||||
|
||||
distributions {
|
||||
main {
|
||||
contents {
|
||||
into('libs') {
|
||||
project.configurations.runtimeClasspath.files.findAll { file ->
|
||||
file.getName() != project.tasks.jar.outputs.files.singleFile.name
|
||||
}.each { file ->
|
||||
exclude file.name
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
startScripts.dependsOn(':lwjgl3:jar')
|
||||
startScripts.classpath = project.tasks.jar.outputs.files
|
||||
|
||||
if(enableGraalNative == 'true') {
|
||||
apply from: file("nativeimage.gradle")
|
||||
}
|
||||
BIN
lwjgl3/icons/logo.icns
Normal file
BIN
lwjgl3/icons/logo.ico
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
lwjgl3/icons/logo.png
Normal file
|
After Width: | Height: | Size: 9.5 KiB |
54
lwjgl3/nativeimage.gradle
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
|
||||
project(":lwjgl3") {
|
||||
apply plugin: "org.graalvm.buildtools.native"
|
||||
|
||||
graalvmNative {
|
||||
binaries {
|
||||
main {
|
||||
imageName = appName
|
||||
mainClass = project.mainClassName
|
||||
requiredVersion = '23.0'
|
||||
buildArgs.add("-march=compatibility")
|
||||
jvmArgs.addAll("-Dfile.encoding=UTF8")
|
||||
sharedLibrary = false
|
||||
resources.autodetect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
run {
|
||||
doNotTrackState("Running the app should not be affected by Graal.")
|
||||
}
|
||||
|
||||
// Modified from https://lyze.dev/2021/04/29/libGDX-Internal-Assets-List/ ; thanks again, Lyze!
|
||||
// This creates a resource-config.json file based on the contents of the assets folder (and the libGDX icons).
|
||||
// This file is used by Graal Native to embed those specific files.
|
||||
// This has to run before nativeCompile, so it runs at the start of an unrelated resource-handling command.
|
||||
generateResourcesConfigFile.doFirst {
|
||||
def assetsFolder = new File("${project.rootDir}/assets/")
|
||||
def lwjgl3 = project(':lwjgl3')
|
||||
def resFolder = new File("${lwjgl3.projectDir}/src/main/resources/META-INF/native-image/${lwjgl3.ext.appName}")
|
||||
resFolder.mkdirs()
|
||||
def resFile = new File(resFolder, "resource-config.json")
|
||||
resFile.delete()
|
||||
resFile.append(
|
||||
"""{
|
||||
"resources":{
|
||||
"includes":[
|
||||
{
|
||||
"pattern": ".*(""")
|
||||
// This adds every filename in the assets/ folder to a pattern that adds those files as resources.
|
||||
fileTree(assetsFolder).each {
|
||||
// The backslash-Q and backslash-E escape the start and end of a literal string, respectively.
|
||||
resFile.append("\\\\Q${it.name}\\\\E|")
|
||||
}
|
||||
// We also match all of the window icon images this way and the font files that are part of libGDX.
|
||||
resFile.append(
|
||||
"""libgdx.+\\\\.png|lsans.+)"
|
||||
}
|
||||
]},
|
||||
"bundles":[]
|
||||
}"""
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
package de.leon2k.studios.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
|
||||
import de.leon2k.studios.Main;
|
||||
import de.leon2k.studios.utilis.GameContext;
|
||||
|
||||
/** Launches the desktop (LWJGL3) application. */
|
||||
public class Lwjgl3Launcher {
|
||||
public static void main(String[] args) {
|
||||
if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
createApplication();
|
||||
}
|
||||
|
||||
private static Lwjgl3Application createApplication() {
|
||||
return new Lwjgl3Application(new Main(), getDefaultConfiguration());
|
||||
}
|
||||
|
||||
private static Lwjgl3ApplicationConfiguration getDefaultConfiguration() {
|
||||
Lwjgl3ApplicationConfiguration configuration = new Lwjgl3ApplicationConfiguration();
|
||||
configuration.setTitle("Catch_The_Coins");
|
||||
//// Vsync limits the frames per second to what your hardware can display, and helps eliminate
|
||||
//// screen tearing. This setting doesn't always work on Linux, so the line after is a safeguard.
|
||||
configuration.setForegroundFPS(60);
|
||||
//// Limits FPS to the refresh rate of the currently active monitor, plus 1 to try to match fractional
|
||||
//// refresh rates. The Vsync setting above should limit the actual FPS to match the monitor.
|
||||
//// If you remove the above line and set Vsync to false, you can get unlimited FPS, which can be
|
||||
//// useful for testing performance, but can also be very stressful to some hardware.
|
||||
//// You may also need to configure GPU drivers to fully disable Vsync; this can cause screen tearing.
|
||||
|
||||
configuration.setWindowedMode(600, 850);
|
||||
configuration.setResizable(false);
|
||||
|
||||
//// You can change these files; they are in lwjgl3/src/main/resources/ .
|
||||
//// They can also be loaded from the root of assets/ .
|
||||
configuration.setWindowIcon("basket.png");
|
||||
|
||||
GameContext.setupvariables();
|
||||
|
||||
return configuration;
|
||||
}
|
||||
}
|
||||
204
lwjgl3/src/main/java/de/leon2k/studios/lwjgl3/StartupHelper.java
Normal file
|
|
@ -0,0 +1,204 @@
|
|||
/*
|
||||
* Copyright 2020 damios
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at:
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
//Note, the above license and copyright applies to this file only.
|
||||
|
||||
package de.leon2k.studios.lwjgl3;
|
||||
|
||||
import com.badlogic.gdx.Version;
|
||||
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3NativesLoader;
|
||||
import org.lwjgl.system.macosx.LibC;
|
||||
import org.lwjgl.system.macosx.ObjCRuntime;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.InputStreamReader;
|
||||
import java.lang.management.ManagementFactory;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static org.lwjgl.system.JNI.invokePPP;
|
||||
import static org.lwjgl.system.JNI.invokePPZ;
|
||||
import static org.lwjgl.system.macosx.ObjCRuntime.objc_getClass;
|
||||
import static org.lwjgl.system.macosx.ObjCRuntime.sel_getUid;
|
||||
|
||||
/**
|
||||
* Adds some utilities to ensure that the JVM was started with the
|
||||
* {@code -XstartOnFirstThread} argument, which is required on macOS for LWJGL 3
|
||||
* to function. Also helps on Windows when users have names with characters from
|
||||
* outside the Latin alphabet, a common cause of startup crashes.
|
||||
* <br>
|
||||
* <a href="https://jvm-gaming.org/t/starting-jvm-on-mac-with-xstartonfirstthread-programmatically/57547">Based on this java-gaming.org post by kappa</a>
|
||||
* @author damios
|
||||
*/
|
||||
public class StartupHelper {
|
||||
|
||||
private static final String JVM_RESTARTED_ARG = "jvmIsRestarted";
|
||||
|
||||
private StartupHelper() {
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. This also includes some code for
|
||||
* Windows, for the case where the user's home directory includes certain
|
||||
* non-Latin-alphabet characters (without this code, most LWJGL3 apps fail
|
||||
* immediately for those users). Returns whether a new JVM was started and
|
||||
* thus no code should be executed.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre><code>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired(true)) return; // This handles macOS support and helps on Windows.
|
||||
* // after this is the actual main method code
|
||||
* }
|
||||
* </code></pre>
|
||||
*
|
||||
* @param redirectOutput
|
||||
* whether the output of the new JVM should be rerouted to the
|
||||
* old JVM, so it can be accessed in the same place; keeps the
|
||||
* old JVM running if enabled
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired(boolean redirectOutput) {
|
||||
String osName = System.getProperty("os.name").toLowerCase();
|
||||
if (!osName.contains("mac")) {
|
||||
if (osName.contains("windows")) {
|
||||
// Here, we are trying to work around an issue with how LWJGL3 loads its extracted .dll files.
|
||||
// By default, LWJGL3 extracts to the directory specified by "java.io.tmpdir", which is usually the user's home.
|
||||
// If the user's name has non-ASCII (or some non-alphanumeric) characters in it, that would fail.
|
||||
// By extracting to the relevant "ProgramData" folder, which is usually "C:\ProgramData", we avoid this.
|
||||
// We also temporarily change the "user.name" property to one without any chars that would be invalid.
|
||||
// We revert our changes immediately after loading LWJGL3 natives.
|
||||
String programData = System.getenv("ProgramData");
|
||||
if(programData == null) programData = "C:\\Temp\\"; // if ProgramData isn't set, try some fallback.
|
||||
String prevTmpDir = System.getProperty("java.io.tmpdir", programData);
|
||||
String prevUser = System.getProperty("user.name", "libGDX_User");
|
||||
System.setProperty("java.io.tmpdir", programData + "/libGDX-temp");
|
||||
System.setProperty("user.name", ("User_" + prevUser.hashCode() + "_GDX" + Version.VERSION).replace('.', '_'));
|
||||
Lwjgl3NativesLoader.load();
|
||||
System.setProperty("java.io.tmpdir", prevTmpDir);
|
||||
System.setProperty("user.name", prevUser);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// There is no need for -XstartOnFirstThread on Graal native image
|
||||
if (!System.getProperty("org.graalvm.nativeimage.imagecode", "").isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Checks if we are already on the main thread, such as from running via Construo.
|
||||
long objc_msgSend = ObjCRuntime.getLibrary().getFunctionAddress("objc_msgSend");
|
||||
long NSThread = objc_getClass("NSThread");
|
||||
long currentThread = invokePPP(NSThread, sel_getUid("currentThread"), objc_msgSend);
|
||||
boolean isMainThread = invokePPZ(currentThread, sel_getUid("isMainThread"), objc_msgSend);
|
||||
if(isMainThread) return false;
|
||||
|
||||
long pid = LibC.getpid();
|
||||
|
||||
// check whether -XstartOnFirstThread is enabled
|
||||
if ("1".equals(System.getenv("JAVA_STARTED_ON_FIRST_THREAD_" + pid))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// check whether the JVM was previously restarted
|
||||
// avoids looping, but most certainly leads to a crash
|
||||
if ("true".equals(System.getProperty(JVM_RESTARTED_ARG))) {
|
||||
System.err.println(
|
||||
"There was a problem evaluating whether the JVM was started with the -XstartOnFirstThread argument.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Restart the JVM with -XstartOnFirstThread
|
||||
ArrayList<String> jvmArgs = new ArrayList<>();
|
||||
String separator = System.getProperty("file.separator", "/");
|
||||
// The following line is used assuming you target Java 8, the minimum for LWJGL3.
|
||||
String javaExecPath = System.getProperty("java.home") + separator + "bin" + separator + "java";
|
||||
// If targeting Java 9 or higher, you could use the following instead of the above line:
|
||||
//String javaExecPath = ProcessHandle.current().info().command().orElseThrow();
|
||||
|
||||
if (!(new File(javaExecPath)).exists()) {
|
||||
System.err.println(
|
||||
"A Java installation could not be found. If you are distributing this app with a bundled JRE, be sure to set the -XstartOnFirstThread argument manually!");
|
||||
return false;
|
||||
}
|
||||
|
||||
jvmArgs.add(javaExecPath);
|
||||
jvmArgs.add("-XstartOnFirstThread");
|
||||
jvmArgs.add("-D" + JVM_RESTARTED_ARG + "=true");
|
||||
jvmArgs.addAll(ManagementFactory.getRuntimeMXBean().getInputArguments());
|
||||
jvmArgs.add("-cp");
|
||||
jvmArgs.add(System.getProperty("java.class.path"));
|
||||
String mainClass = System.getenv("JAVA_MAIN_CLASS_" + pid);
|
||||
if (mainClass == null) {
|
||||
StackTraceElement[] trace = Thread.currentThread().getStackTrace();
|
||||
if (trace.length > 0) {
|
||||
mainClass = trace[trace.length - 1].getClassName();
|
||||
} else {
|
||||
System.err.println("The main class could not be determined.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
jvmArgs.add(mainClass);
|
||||
|
||||
try {
|
||||
if (!redirectOutput) {
|
||||
ProcessBuilder processBuilder = new ProcessBuilder(jvmArgs);
|
||||
processBuilder.start();
|
||||
} else {
|
||||
Process process = (new ProcessBuilder(jvmArgs))
|
||||
.redirectErrorStream(true).start();
|
||||
BufferedReader processOutput = new BufferedReader(
|
||||
new InputStreamReader(process.getInputStream()));
|
||||
String line;
|
||||
|
||||
while ((line = processOutput.readLine()) != null) {
|
||||
System.out.println(line);
|
||||
}
|
||||
|
||||
process.waitFor();
|
||||
}
|
||||
} catch (Exception e) {
|
||||
System.err.println("There was a problem restarting the JVM");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a new JVM if the application was started on macOS without the
|
||||
* {@code -XstartOnFirstThread} argument. Returns whether a new JVM was
|
||||
* started and thus no code should be executed. Redirects the output of the
|
||||
* new JVM to the old one.
|
||||
* <p>
|
||||
* <u>Usage:</u>
|
||||
*
|
||||
* <pre>
|
||||
* public static void main(String... args) {
|
||||
* if (StartupHelper.startNewJvmIfRequired()) return; // This handles macOS support and helps on Windows.
|
||||
* // the actual main method code
|
||||
* }
|
||||
* </pre>
|
||||
*
|
||||
* @return whether a new JVM was started and thus no code should be executed
|
||||
* in this one
|
||||
*/
|
||||
public static boolean startNewJvmIfRequired() {
|
||||
return startNewJvmIfRequired(true);
|
||||
}
|
||||
}
|
||||
BIN
lwjgl3/src/main/resources/libgdx128.png
Normal file
|
After Width: | Height: | Size: 9.5 KiB |
BIN
lwjgl3/src/main/resources/libgdx16.png
Normal file
|
After Width: | Height: | Size: 879 B |
BIN
lwjgl3/src/main/resources/libgdx32.png
Normal file
|
After Width: | Height: | Size: 2 KiB |
BIN
lwjgl3/src/main/resources/libgdx64.png
Normal file
|
After Width: | Height: | Size: 4.9 KiB |
8
settings.gradle
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
plugins {
|
||||
// Applies the foojay-resolver plugin to allow automatic download of JDKs.
|
||||
id("org.gradle.toolchains.foojay-resolver-convention") version "0.9.0"
|
||||
}
|
||||
// A list of which subprojects to load as part of the same larger project.
|
||||
// You can remove Strings from the list and reload the Gradle project
|
||||
// if you want to temporarily disable a subproject.
|
||||
include 'lwjgl3', 'core'
|
||||