If GARM is killed or restarted while creating a runner, there is a chance that runners remain in creating or deleting state. We've started checking state transitions in GARM and allow a transition when the new state makes sense in normal circumstances. However, when recovering from a crash, we may be in an inconsisten state from which we need to recover. This change added a ForceUpdateInstance() function that ignores state transition inconsistencies. For now, we only use it when spinning up a scale set and check for instance states. This change also fixes a locking issue. Signed-off-by: Gabriel Adrian Samfira <gsamfira@cloudbasesolutions.com> |
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| .. | ||
| controller.go | ||
| controller_watcher.go | ||
| interfaces.go | ||
| scaleset.go | ||
| scaleset_helper.go | ||
| scaleset_listener.go | ||
| util.go | ||