This change adds a new "agent mode" to GARM. The agent enables GARM to set up a persistent websocket connection between the garm server and the runners it spawns. The goal is to be able to easier keep track of state, even without subsequent webhooks from the forge. The Agent will report via websockets when the runner is actually online, when it started a job and when it finished a job. Additionally, the agent allows us to enable optional remote shell between the user and any runner that is spun up using agent mode. The remote shell is multiplexed over the same persistent websocket connection the agent sets up with the server (the agent never listens on a port). Enablement has also been done in the web UI for this functionality. Signed-off-by: Gabriel Adrian Samfira <gsamfira@cloudbasesolutions.com>
328 lines
7.2 KiB
Go
328 lines
7.2 KiB
Go
package messaging
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import (
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"encoding/binary"
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"fmt"
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"github.com/google/uuid"
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)
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const (
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// MessageTypeHeartbeat represents a heartbeat message sent
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// by the agent.
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MessageTypeHeartbeat byte = 0x01
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// MessageTypeStatusMessage is a status message setnt by the agent
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MessageTypeStatusMessage byte = 0x03
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// Shell session messages
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MessageTypeCreateShell byte = 0x04
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MessageTypeShellReady byte = 0x05
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MessageTypeShellData byte = 0x06
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MessageTypeShellResize byte = 0x07
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MessageTypeShellExit byte = 0x08
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MessageTypeClientShellClosed byte = 0x09
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)
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type AgentMessage struct {
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Type byte
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Data []byte
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}
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func (a AgentMessage) Marshal() []byte {
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ret := make([]byte, len(a.Data)+1)
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ret[0] = a.Type
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copy(ret[1:], a.Data)
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return ret
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}
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func UnmarshalAgentMessage(data []byte) (AgentMessage, error) {
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if len(data) < 1 {
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return AgentMessage{}, fmt.Errorf("message too short")
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}
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return AgentMessage{
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Type: data[0],
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Data: data[1:],
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}, nil
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}
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// MessageUnmarshaler defines types that can unmarshal from AgentMessage data
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type MessageUnmarshaler interface {
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UnmarshalFromAgentMessage(data []byte) error
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}
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// Unmarshal unmarshals AgentMessage data into a specific message type using generics
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func Unmarshal[T any, PT interface {
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*T
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MessageUnmarshaler
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}](msg AgentMessage) (T, error) {
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var result T
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if err := PT(&result).UnmarshalFromAgentMessage(msg.Data); err != nil {
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return result, fmt.Errorf("failed to unmarshal message type %d: %w", msg.Type, err)
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}
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return result, nil
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}
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type CreateShellMessage struct {
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SessionID [16]byte
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Rows uint32
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Cols uint32
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}
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func (c *CreateShellMessage) ID() string {
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uuid, err := uuid.FromBytes(c.SessionID[:])
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if err != nil {
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return ""
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}
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return uuid.String()
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}
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func (c CreateShellMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeCreateShell,
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Data: make([]byte, 24),
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}
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copy(msg.Data, c.SessionID[:])
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binary.BigEndian.PutUint32(msg.Data[16:20], c.Rows)
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binary.BigEndian.PutUint32(msg.Data[20:24], c.Cols)
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return msg.Marshal()
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}
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func (c *CreateShellMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 24 {
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return fmt.Errorf("invalid CreateShellMessage data length: %d", len(data))
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}
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copy(c.SessionID[:], data[:16])
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c.Rows = binary.BigEndian.Uint32(data[16:20])
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c.Cols = binary.BigEndian.Uint32(data[20:24])
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return nil
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}
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type ShellReadyMessage struct {
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SessionID [16]byte
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IsError byte
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Message []byte
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}
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func (c *ShellReadyMessage) ID() string {
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uuid, err := uuid.FromBytes(c.SessionID[:])
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if err != nil {
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return ""
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}
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return uuid.String()
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}
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func (c ShellReadyMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeShellReady,
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Data: make([]byte, 17+len(c.Message)),
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}
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copy(msg.Data, c.SessionID[:])
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msg.Data[16] = c.IsError
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if len(c.Message) > 0 {
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copy(msg.Data[17:], c.Message)
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}
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return msg.Marshal()
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}
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func (c *ShellReadyMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 17 {
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return fmt.Errorf("invalid ShellReadyMessage data length: %d", len(data))
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}
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copy(c.SessionID[:], data[:16])
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c.IsError = data[16]
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if len(data) > 17 {
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c.Message = make([]byte, len(data)-17)
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copy(c.Message, data[17:])
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}
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return nil
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}
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type ShellExitMessage struct {
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SessionID [16]byte
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}
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func (c *ShellExitMessage) ID() string {
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uuid, err := uuid.FromBytes(c.SessionID[:])
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if err != nil {
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return ""
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}
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return uuid.String()
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}
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func (c ShellExitMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeShellExit,
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Data: make([]byte, 16),
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}
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copy(msg.Data, c.SessionID[:])
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return msg.Marshal()
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}
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func (c *ShellExitMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 16 {
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return fmt.Errorf("invalid ShellExitMessage data length: %d", len(data))
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}
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copy(c.SessionID[:], data[:16])
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return nil
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}
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type ClientShellClosedMessage struct {
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SessionID [16]byte
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}
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func (c *ClientShellClosedMessage) ID() string {
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uuid, err := uuid.FromBytes(c.SessionID[:])
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if err != nil {
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return ""
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}
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return uuid.String()
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}
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func (c ClientShellClosedMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeClientShellClosed,
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Data: make([]byte, 16),
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}
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copy(msg.Data, c.SessionID[:])
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return msg.Marshal()
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}
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func (c *ClientShellClosedMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 16 {
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return fmt.Errorf("invalid ClientShellClosedMessage data length: %d", len(data))
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}
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copy(c.SessionID[:], data[:16])
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return nil
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}
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type ShellDataMessage struct {
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SessionID [16]byte
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Data []byte
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}
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func (c *ShellDataMessage) ID() string {
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uuid, err := uuid.FromBytes(c.SessionID[:])
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if err != nil {
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return ""
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}
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return uuid.String()
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}
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func (c ShellDataMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeShellData,
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}
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msg.Data = make([]byte, len(c.Data)+16)
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copy(msg.Data, c.SessionID[:])
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copy(msg.Data[16:], c.Data)
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return msg.Marshal()
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}
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func (c *ShellDataMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 16 {
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return fmt.Errorf("invalid ShellDataMessage data length: %d", len(data))
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}
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copy(c.SessionID[:], data[:16])
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c.Data = make([]byte, len(data)-16)
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copy(c.Data, data[16:])
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return nil
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}
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type ShellResizeMessage struct {
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SessionID [16]byte
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Rows uint16
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Cols uint16
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}
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func (c *ShellResizeMessage) ID() string {
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uuid, err := uuid.FromBytes(c.SessionID[:])
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if err != nil {
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return ""
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}
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return uuid.String()
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}
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func (c ShellResizeMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeShellResize,
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}
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msg.Data = make([]byte, 20)
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copy(msg.Data, c.SessionID[:])
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binary.BigEndian.PutUint16(msg.Data[16:18], c.Rows)
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binary.BigEndian.PutUint16(msg.Data[18:20], c.Cols)
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return msg.Marshal()
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}
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func (c *ShellResizeMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 20 {
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return fmt.Errorf("invalid ShellResizeMessage data length: %d", len(data))
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}
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copy(c.SessionID[:], data[:16])
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c.Rows = binary.BigEndian.Uint16(data[16:18])
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c.Cols = binary.BigEndian.Uint16(data[18:20])
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return nil
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}
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type RunnerUpdateMessage struct {
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AgentID uint64
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Payload []byte
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}
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func (s RunnerUpdateMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeStatusMessage,
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}
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msg.Data = make([]byte, 8+len(s.Payload))
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binary.BigEndian.PutUint64(msg.Data[0:8], s.AgentID)
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copy(msg.Data[8:], s.Payload)
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return msg.Marshal()
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}
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func (s *RunnerUpdateMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 8 {
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return fmt.Errorf("invalid MessageTypeStatusMessage data length: %d", len(data))
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}
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s.AgentID = binary.BigEndian.Uint64(data[0:8])
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s.Payload = make([]byte, len(data)-8)
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copy(s.Payload, data[8:])
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return nil
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}
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type RunnerHeartbetMessage struct {
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AgentID uint64
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Payload []byte
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}
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func (s RunnerHeartbetMessage) Marshal() []byte {
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msg := AgentMessage{
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Type: MessageTypeHeartbeat,
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}
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msg.Data = make([]byte, 8+len(s.Payload))
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binary.BigEndian.PutUint64(msg.Data[0:8], s.AgentID)
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copy(msg.Data[8:], s.Payload)
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return msg.Marshal()
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}
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func (s *RunnerHeartbetMessage) UnmarshalFromAgentMessage(data []byte) error {
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if len(data) < 8 {
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return fmt.Errorf("invalid MessageTypeStatusMessage data length: %d", len(data))
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}
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s.AgentID = binary.BigEndian.Uint64(data[0:8])
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s.Payload = make([]byte, len(data)-8)
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copy(s.Payload, data[8:])
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return nil
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}
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