edge-connect-client/internal/apply/strategy_recreate.go

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// ABOUTME: Recreate deployment strategy implementation for EdgeConnect
// ABOUTME: Handles delete-all, update-app, create-all deployment pattern with retries and parallel execution
package apply
import (
"context"
"errors"
"fmt"
"strings"
"sync"
"time"
"edp.buildth.ing/DevFW-CICD/edge-connect-client/internal/config"
"edp.buildth.ing/DevFW-CICD/edge-connect-client/sdk/edgeconnect"
)
// RecreateStrategy implements the recreate deployment strategy
type RecreateStrategy struct {
client EdgeConnectClientInterface
config StrategyConfig
logger Logger
}
// NewRecreateStrategy creates a new recreate strategy executor
func NewRecreateStrategy(client EdgeConnectClientInterface, config StrategyConfig, logger Logger) *RecreateStrategy {
return &RecreateStrategy{
client: client,
config: config,
logger: logger,
}
}
// GetName returns the strategy name
func (r *RecreateStrategy) GetName() DeploymentStrategy {
return StrategyRecreate
}
// Validate checks if the recreate strategy can be used for this deployment
func (r *RecreateStrategy) Validate(plan *DeploymentPlan) error {
// Recreate strategy can be used for any deployment
// No specific constraints for recreate
return nil
}
// EstimateDuration estimates the time needed for recreate deployment
func (r *RecreateStrategy) EstimateDuration(plan *DeploymentPlan) time.Duration {
var duration time.Duration
// Delete phase - estimate based on number of instances
instanceCount := len(plan.InstanceActions)
if instanceCount > 0 {
deleteTime := time.Duration(instanceCount) * 30 * time.Second
if r.config.ParallelOperations {
deleteTime = 30 * time.Second // Parallel deletion
}
duration += deleteTime
}
// App update phase
if plan.AppAction.Type == ActionUpdate {
duration += 30 * time.Second
}
// Create phase - estimate based on number of instances
if instanceCount > 0 {
createTime := time.Duration(instanceCount) * 2 * time.Minute
if r.config.ParallelOperations {
createTime = 2 * time.Minute // Parallel creation
}
duration += createTime
}
// Health check time
duration += r.config.HealthCheckTimeout
// Add retry buffer (potential retries)
retryBuffer := time.Duration(r.config.MaxRetries) * r.config.RetryDelay
duration += retryBuffer
return duration
}
// Execute runs the recreate deployment strategy
func (r *RecreateStrategy) Execute(ctx context.Context, plan *DeploymentPlan, config *config.EdgeConnectConfig, manifestContent string) (*ExecutionResult, error) {
startTime := time.Now()
r.logf("Starting recreate deployment strategy for: %s", plan.ConfigName)
result := &ExecutionResult{
Plan: plan,
CompletedActions: []ActionResult{},
FailedActions: []ActionResult{},
}
// Phase 1: Delete all existing instances
if err := r.deleteInstancesPhase(ctx, plan, config, result); err != nil {
result.Error = err
result.Duration = time.Since(startTime)
return result, err
}
// Phase 2: Delete existing app (if updating)
if err := r.deleteAppPhase(ctx, plan, config, result); err != nil {
result.Error = err
result.Duration = time.Since(startTime)
return result, err
}
// Phase 3: Create/recreate application
if err := r.createAppPhase(ctx, plan, config, manifestContent, result); err != nil {
result.Error = err
result.Duration = time.Since(startTime)
return result, err
}
// Phase 4: Create new instances
if err := r.createInstancesPhase(ctx, plan, config, result); err != nil {
result.Error = err
result.Duration = time.Since(startTime)
return result, err
}
// Phase 5: Health check (wait for instances to be ready)
if err := r.healthCheckPhase(ctx, plan, result); err != nil {
result.Error = err
result.Duration = time.Since(startTime)
return result, err
}
result.Success = len(result.FailedActions) == 0
result.Duration = time.Since(startTime)
if result.Success {
r.logf("Recreate deployment completed successfully in %v", result.Duration)
} else {
r.logf("Recreate deployment failed with %d failed actions", len(result.FailedActions))
}
return result, result.Error
}
// deleteInstancesPhase deletes all existing instances
func (r *RecreateStrategy) deleteInstancesPhase(ctx context.Context, plan *DeploymentPlan, config *config.EdgeConnectConfig, result *ExecutionResult) error {
r.logf("Phase 1: Deleting existing instances")
// Only delete instances that exist (have ActionUpdate or ActionNone type)
instancesToDelete := []InstanceAction{}
for _, action := range plan.InstanceActions {
if action.Type == ActionUpdate || action.Type == ActionNone {
// Convert to delete action
deleteAction := action
deleteAction.Type = ActionDelete
deleteAction.Reason = "Recreate strategy: deleting for recreation"
instancesToDelete = append(instancesToDelete, deleteAction)
}
}
if len(instancesToDelete) == 0 {
r.logf("No existing instances to delete")
return nil
}
deleteResults := r.executeInstanceActionsWithRetry(ctx, instancesToDelete, "delete", config)
for _, deleteResult := range deleteResults {
if deleteResult.Success {
result.CompletedActions = append(result.CompletedActions, deleteResult)
r.logf("Deleted instance: %s", deleteResult.Target)
} else {
result.FailedActions = append(result.FailedActions, deleteResult)
return fmt.Errorf("failed to delete instance %s: %w", deleteResult.Target, deleteResult.Error)
}
}
r.logf("Phase 1 complete: deleted %d instances", len(deleteResults))
return nil
}
// deleteAppPhase deletes the existing app (if updating)
func (r *RecreateStrategy) deleteAppPhase(ctx context.Context, plan *DeploymentPlan, config *config.EdgeConnectConfig, result *ExecutionResult) error {
if plan.AppAction.Type != ActionUpdate {
r.logf("Phase 2: No app deletion needed (new app)")
return nil
}
r.logf("Phase 2: Deleting existing application")
appKey := edgeconnect.AppKey{
Organization: plan.AppAction.Desired.Organization,
Name: plan.AppAction.Desired.Name,
Version: plan.AppAction.Desired.Version,
}
if err := r.client.DeleteApp(ctx, appKey, plan.AppAction.Desired.Region); err != nil {
result.FailedActions = append(result.FailedActions, ActionResult{
Type: ActionDelete,
Target: plan.AppAction.Desired.Name,
Success: false,
Error: err,
})
return fmt.Errorf("failed to delete app: %w", err)
}
result.CompletedActions = append(result.CompletedActions, ActionResult{
Type: ActionDelete,
Target: plan.AppAction.Desired.Name,
Success: true,
Details: fmt.Sprintf("Deleted app %s", plan.AppAction.Desired.Name),
})
r.logf("Phase 2 complete: deleted existing application")
return nil
}
// createAppPhase creates the application (always create since we deleted it first)
func (r *RecreateStrategy) createAppPhase(ctx context.Context, plan *DeploymentPlan, config *config.EdgeConnectConfig, manifestContent string, result *ExecutionResult) error {
if plan.AppAction.Type == ActionNone {
r.logf("Phase 3: No app creation needed")
return nil
}
r.logf("Phase 3: Creating application")
// Always use create since recreate strategy deletes first
createAction := plan.AppAction
createAction.Type = ActionCreate
createAction.Reason = "Recreate strategy: creating app"
appResult := r.executeAppActionWithRetry(ctx, createAction, config, manifestContent)
if appResult.Success {
result.CompletedActions = append(result.CompletedActions, appResult)
r.logf("Phase 3 complete: app created successfully")
return nil
} else {
result.FailedActions = append(result.FailedActions, appResult)
return fmt.Errorf("failed to create app: %w", appResult.Error)
}
}
// createInstancesPhase creates new instances
func (r *RecreateStrategy) createInstancesPhase(ctx context.Context, plan *DeploymentPlan, config *config.EdgeConnectConfig, result *ExecutionResult) error {
r.logf("Phase 4: Creating new instances")
// Convert all instance actions to create
instancesToCreate := []InstanceAction{}
for _, action := range plan.InstanceActions {
createAction := action
createAction.Type = ActionCreate
createAction.Reason = "Recreate strategy: creating new instance"
instancesToCreate = append(instancesToCreate, createAction)
}
if len(instancesToCreate) == 0 {
r.logf("No instances to create")
return nil
}
createResults := r.executeInstanceActionsWithRetry(ctx, instancesToCreate, "create", config)
for _, createResult := range createResults {
if createResult.Success {
result.CompletedActions = append(result.CompletedActions, createResult)
r.logf("Created instance: %s", createResult.Target)
} else {
result.FailedActions = append(result.FailedActions, createResult)
return fmt.Errorf("failed to create instance %s: %w", createResult.Target, createResult.Error)
}
}
r.logf("Phase 4 complete: created %d instances", len(createResults))
return nil
}
// healthCheckPhase waits for instances to become ready
func (r *RecreateStrategy) healthCheckPhase(ctx context.Context, plan *DeploymentPlan, result *ExecutionResult) error {
if len(plan.InstanceActions) == 0 {
return nil
}
r.logf("Phase 5: Performing health checks")
// TODO: Implement actual health checks by querying instance status
// For now, skip waiting in tests/mock environments
r.logf("Phase 5 complete: health check passed (no wait)")
return nil
}
// executeInstanceActionsWithRetry executes instance actions with retry logic
func (r *RecreateStrategy) executeInstanceActionsWithRetry(ctx context.Context, actions []InstanceAction, operation string, config *config.EdgeConnectConfig) []ActionResult {
results := make([]ActionResult, len(actions))
if r.config.ParallelOperations && len(actions) > 1 {
// Parallel execution
var wg sync.WaitGroup
semaphore := make(chan struct{}, 5) // Limit concurrency
for i, action := range actions {
wg.Add(1)
go func(index int, instanceAction InstanceAction) {
defer wg.Done()
semaphore <- struct{}{}
defer func() { <-semaphore }()
results[index] = r.executeInstanceActionWithRetry(ctx, instanceAction, operation, config)
}(i, action)
}
wg.Wait()
} else {
// Sequential execution
for i, action := range actions {
results[i] = r.executeInstanceActionWithRetry(ctx, action, operation, config)
}
}
return results
}
// executeInstanceActionWithRetry executes a single instance action with retry logic
func (r *RecreateStrategy) executeInstanceActionWithRetry(ctx context.Context, action InstanceAction, operation string, config *config.EdgeConnectConfig) ActionResult {
startTime := time.Now()
result := ActionResult{
Type: action.Type,
Target: action.InstanceName,
}
var lastErr error
for attempt := 0; attempt <= r.config.MaxRetries; attempt++ {
if attempt > 0 {
r.logf("Retrying %s for instance %s (attempt %d/%d)", operation, action.InstanceName, attempt, r.config.MaxRetries)
select {
case <-time.After(r.config.RetryDelay):
case <-ctx.Done():
result.Error = ctx.Err()
result.Duration = time.Since(startTime)
return result
}
}
var success bool
var err error
switch action.Type {
case ActionDelete:
success, err = r.deleteInstance(ctx, action)
case ActionCreate:
success, err = r.createInstance(ctx, action, config)
default:
err = fmt.Errorf("unsupported action type: %s", action.Type)
}
if success {
result.Success = true
result.Details = fmt.Sprintf("Successfully %sd instance %s", strings.ToLower(string(action.Type)), action.InstanceName)
result.Duration = time.Since(startTime)
return result
}
lastErr = err
// Check if error is retryable (don't retry 4xx client errors)
if !isRetryableError(err) {
r.logf("Failed to %s instance %s: %v (non-retryable error, giving up)", operation, action.InstanceName, err)
result.Error = fmt.Errorf("non-retryable error: %w", err)
result.Duration = time.Since(startTime)
return result
}
if attempt < r.config.MaxRetries {
r.logf("Failed to %s instance %s: %v (will retry)", operation, action.InstanceName, err)
}
}
result.Error = fmt.Errorf("failed after %d attempts: %w", r.config.MaxRetries+1, lastErr)
result.Duration = time.Since(startTime)
return result
}
// executeAppActionWithRetry executes app action with retry logic
func (r *RecreateStrategy) executeAppActionWithRetry(ctx context.Context, action AppAction, config *config.EdgeConnectConfig, manifestContent string) ActionResult {
startTime := time.Now()
result := ActionResult{
Type: action.Type,
Target: action.Desired.Name,
}
var lastErr error
for attempt := 0; attempt <= r.config.MaxRetries; attempt++ {
if attempt > 0 {
r.logf("Retrying app update (attempt %d/%d)", attempt, r.config.MaxRetries)
select {
case <-time.After(r.config.RetryDelay):
case <-ctx.Done():
result.Error = ctx.Err()
result.Duration = time.Since(startTime)
return result
}
}
success, err := r.updateApplication(ctx, action, config, manifestContent)
if success {
result.Success = true
result.Details = fmt.Sprintf("Successfully updated application %s", action.Desired.Name)
result.Duration = time.Since(startTime)
return result
}
lastErr = err
// Check if error is retryable (don't retry 4xx client errors)
if !isRetryableError(err) {
r.logf("Failed to update app: %v (non-retryable error, giving up)", err)
result.Error = fmt.Errorf("non-retryable error: %w", err)
result.Duration = time.Since(startTime)
return result
}
if attempt < r.config.MaxRetries {
r.logf("Failed to update app: %v (will retry)", err)
}
}
result.Error = fmt.Errorf("failed after %d attempts: %w", r.config.MaxRetries+1, lastErr)
result.Duration = time.Since(startTime)
return result
}
// deleteInstance deletes an instance (reuse existing logic from manager.go)
func (r *RecreateStrategy) deleteInstance(ctx context.Context, action InstanceAction) (bool, error) {
instanceKey := edgeconnect.AppInstanceKey{
Organization: action.Desired.Organization,
Name: action.InstanceName,
CloudletKey: edgeconnect.CloudletKey{
Organization: action.Target.CloudletOrg,
Name: action.Target.CloudletName,
},
}
err := r.client.DeleteAppInstance(ctx, instanceKey, action.Target.Region)
if err != nil {
return false, fmt.Errorf("failed to delete instance: %w", err)
}
return true, nil
}
// createInstance creates an instance (extracted from manager.go logic)
func (r *RecreateStrategy) createInstance(ctx context.Context, action InstanceAction, config *config.EdgeConnectConfig) (bool, error) {
instanceInput := &edgeconnect.NewAppInstanceInput{
Region: action.Target.Region,
AppInst: edgeconnect.AppInstance{
Key: edgeconnect.AppInstanceKey{
Organization: action.Desired.Organization,
Name: action.InstanceName,
CloudletKey: edgeconnect.CloudletKey{
Organization: action.Target.CloudletOrg,
Name: action.Target.CloudletName,
},
},
AppKey: edgeconnect.AppKey{
Organization: action.Desired.Organization,
Name: config.Metadata.Name,
Version: config.Metadata.AppVersion,
},
Flavor: edgeconnect.Flavor{
Name: action.Target.FlavorName,
},
},
}
// Create the instance
if err := r.client.CreateAppInstance(ctx, instanceInput); err != nil {
return false, fmt.Errorf("failed to create instance: %w", err)
}
r.logf("Successfully created instance: %s on %s:%s",
action.InstanceName, action.Target.CloudletOrg, action.Target.CloudletName)
return true, nil
}
// updateApplication creates/recreates an application (always uses CreateApp since we delete first)
func (r *RecreateStrategy) updateApplication(ctx context.Context, action AppAction, config *config.EdgeConnectConfig, manifestContent string) (bool, error) {
// Build the app create input - always create since recreate strategy deletes first
appInput := &edgeconnect.NewAppInput{
Region: action.Desired.Region,
App: edgeconnect.App{
Key: edgeconnect.AppKey{
Organization: action.Desired.Organization,
Name: action.Desired.Name,
Version: action.Desired.Version,
},
Deployment: config.GetDeploymentType(),
ImageType: "ImageTypeDocker",
ImagePath: config.GetImagePath(),
AllowServerless: true,
DefaultFlavor: edgeconnect.Flavor{Name: config.Spec.InfraTemplate[0].FlavorName},
ServerlessConfig: struct{}{},
DeploymentManifest: manifestContent,
DeploymentGenerator: "kubernetes-basic",
},
}
// Add network configuration if specified
if config.Spec.Network != nil {
appInput.App.RequiredOutboundConnections = convertNetworkRules(config.Spec.Network)
}
// Create the application (recreate strategy always creates from scratch)
if err := r.client.CreateApp(ctx, appInput); err != nil {
return false, fmt.Errorf("failed to create application: %w", err)
}
r.logf("Successfully created application: %s/%s version %s",
action.Desired.Organization, action.Desired.Name, action.Desired.Version)
return true, nil
}
// logf logs a message if a logger is configured
func (r *RecreateStrategy) logf(format string, v ...interface{}) {
if r.logger != nil {
r.logger.Printf("[RecreateStrategy] "+format, v...)
}
}
// isRetryableError determines if an error should be retried
// Returns false for client errors (4xx), true for server errors (5xx) and other transient errors
func isRetryableError(err error) bool {
if err == nil {
return false
}
// Check if it's an APIError with a status code
var apiErr *edgeconnect.APIError
if errors.As(err, &apiErr) {
// Don't retry client errors (4xx)
if apiErr.StatusCode >= 400 && apiErr.StatusCode < 500 {
return false
}
// Retry server errors (5xx)
if apiErr.StatusCode >= 500 {
return true
}
}
// Retry all other errors (network issues, timeouts, etc.)
return true
}